validate([ 'per_page' => 'sometimes|integer|min:1|max:100', 'search' => 'sometimes|string|nullable|max:50', ]); $perPage = $validated['per_page'] ?? 15; $search = trim($validated['search'] ?? ''); $sortField = $request->input('sort_field', 'DBKey'); $sortOrder = strtolower($request->input('sort_order', 'asc')) === 'desc' ? 'desc' : 'asc'; // whitelist для полей сортировки и выборки $allowedSortFields = ['DBKey', 'Name', 'Level', 'AccountName']; if (!in_array($sortField, $allowedSortFields, true)) { $sortField = 'DBKey'; } // 2. Запрос с выборкой только нужных полей $query = CharBase::query()->select($allowedSortFields); if ($search !== '') { $query->where(function ($q) use ($search) { $q->where('Name', 'like', "%{$search}%") ->orWhere('AccountName', 'like', "%{$search}%"); if (ctype_digit($search)) { $q->orWhere('DBKey', (int) $search); } }); } // 3. Сортировка и пагинация $charactersPaginator = $query->orderBy($sortField, $sortOrder)->paginate($perPage); // 4. Ответ // Если по запросу не найдено ни одного персонажа, возвращаем специальный ответ // для сохранения обратной совместимости API. if ($charactersPaginator->total() === 0) { return response()->json([ 'characters' => (object) [], 'code' => -2, 'msg' => 'Characters not found.' ], 200); } // Laravel автоматически преобразует пагинатор в корректный JSON, // включая только выбранные через select() поля. return response()->json([ 'code' => 0, 'msg' => 'Characters successfully received.', 'characters' => $charactersPaginator, ], 200); } /** * Получение всех персонажей пользователя по AccountDBID. * * @param string $username * @return \Illuminate\Http\JsonResponse */ public function GetUserCharacters($username) { // Получаем всех персонажей по $username $characters = CharBase::where('AccountName', $username)->get(); // Проверяем, найдены ли персонажи if ($characters->isEmpty()) { return response()->json(['characters' => [], 'code' => -2, 'msg' => 'Characters not found for this user.'], 200); } // Подсчитываем общее время в игре для всех персонажей пользователя $totalPlayTime = $characters->sum('TotalPlayTime'); // Возвращаем только DBKey, Name, Level, GuildDBKey, TotalPlayTime персонажей $characters = $characters->map(function ($character) { return [ 'DBKey' => $character->DBKey, 'Name' => $character->Name, 'Level' => $character->Level, 'GuildDBKey' => $character->GuildDBKey, 'CharPlayTime' => $character->TotalPlayTime ]; }); return response()->json([ 'code' => 0, 'msg' => 'Characters successfully received.', 'characters' => $characters, 'totalPlayTime' => $totalPlayTime ], 200); } public function SendItemToCharacter(Request $request) { $character = CharBase::where('DBKey', $request->Owner)->first(); if (!$character) { return response()->json(['code' => -1, 'msg' => 'Character not found.'], 404); } $validator = \Validator::make($request->all(), [ 'Owner' => 'required', 'Kind' => 'required', 'RecId' => 'required', 'Amount' => 'required|numeric', 'Period' => 'required|numeric', 'evPType' => 'required', 'Comment' => 'required' ], [], [ 'Owner' => '', 'Kind' => '', 'RecId' => '', 'Amount' => '', 'Period' => '', 'evPType' => '', 'Comment' => '' ]); if (!$validator->passes()) return response()->json(['code' => -1, 'msg' => $validator->errors()], 400); CharCashItem_OutputBox::SENDITEMOUTPUTBOX($request); return response()->json([ 'code' => 0, 'msg' => 'Items successfully sent.' ], 200); } /** * Получение всех данных персонажа из указанной таблицы. * * @param int $char_id * @param string $table_name * @return \Illuminate\Http\JsonResponse */ public function GetCharacterData($char_id, $table_name) { // Белый список доступных моделей/таблиц $allowed_tables = [ 'CharBase' => ['key' => 'DBKey', 'model' => CharBase::class], 'CharItem' => ['key' => 'Owner', 'model' => CharItem::class], 'CharFellow' => ['key' => 'Owner', 'model' => CharFellow::class], ]; if (!array_key_exists($table_name, $allowed_tables)) { return response()->json(['code' => -1, 'msg' => 'Table not allowed or does not exist.'], 400); } $modelClass = $allowed_tables[$table_name]['model']; $key = $allowed_tables[$table_name]['key']; // Проверка, существует ли персонаж в CharBase $character = CharBase::find($char_id); if (!$character) { return response()->json(['code' => -2, 'msg' => 'Character not found.'], 404); } $data = $modelClass::where($key, $char_id)->get(); if ($data->isEmpty()) { return response()->json(['code' => -3, 'msg' => 'No data found for this character in the specified table.'], 200); } return response()->json([ 'code' => 0, 'msg' => 'Data successfully received.', 'data' => $data ], 200); } }