Resources.cs 1.3 KB

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  1. using System.CodeDom.Compiler;
  2. using System.ComponentModel;
  3. using System.Diagnostics;
  4. using System.Globalization;
  5. using System.Resources;
  6. using System.Runtime.CompilerServices;
  7. namespace LauncherUpdater.Properties
  8. {
  9. [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  10. [DebuggerNonUserCode]
  11. [CompilerGenerated]
  12. internal class Resources
  13. {
  14. private static ResourceManager resourceMan;
  15. private static CultureInfo resourceCulture;
  16. internal Resources()
  17. {
  18. }
  19. [EditorBrowsable(EditorBrowsableState.Advanced)]
  20. internal static ResourceManager ResourceManager
  21. {
  22. get
  23. {
  24. if (LauncherUpdater.Properties.Resources.resourceMan == null)
  25. LauncherUpdater.Properties.Resources.resourceMan = new ResourceManager(
  26. "LauncherUpdater.Properties.Resources", typeof(LauncherUpdater.Properties.Resources).Assembly);
  27. return LauncherUpdater.Properties.Resources.resourceMan;
  28. }
  29. }
  30. [EditorBrowsable(EditorBrowsableState.Advanced)]
  31. internal static CultureInfo Culture
  32. {
  33. get => LauncherUpdater.Properties.Resources.resourceCulture;
  34. set => LauncherUpdater.Properties.Resources.resourceCulture = value;
  35. }
  36. }
  37. }